Thursday, September 16, 2010

DOTA Tournament

Yes! It’s back this year around!
To those gamers out there, we, the PMSSIL would proudly present to you, the very first Game Tournament Open Labuan in UMSKAL.

The computers game that involve in this event included counter-strike and DOTA.

Be prepared to battle your wits out because more than RM1800 cash prize are waiting for you to grab it.

To all players that already register, please do read the rules and regulation carefully as provided at the link below.

Date : 1st & 3rd Oct 2010

Time:8am ~10pm

Venue: Multimedia Lab,UMSKAL



Date : 2nd & 3rd Oct 2010

Time: 8am~10om

Venue : Multipurpose Lab,UMSKAL




Please take note of the rules and regulations of the tournament below:

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Game Information
DOTA All Stars is a custom map created for Warcraft III. Since it's a custom map, some of the game concepts are very different from the original Warcraft III: Reign of Chaos or The Frozen Throne. The original game and the DOTA custom map, however, do share some similarities such as the usage of modified Warcraft III characters, adaptation of Warcraft III spells such as Healing, as well as items like Boots of Speed.

For the DOTA All-Stars map two bases are set at opposite corners of the map. In each base is situated a central building known as the Ancient, from which the map derives its name. The goal of the game is to destroy the Ancient of the opposing team and to defend one's own ancient. Ancients used each team are commonly The Frozen Throne/World Tree (in the variants Classic, All-Stars); and the normal Town Centers for either side (in the variant Outland). Three lanes join the two bases. A river runs diagonally through the center of the map, perpendicular to the three lanes. Each team has a number of defensive towers in each lane, placed on their side of the river.

The teams consist of up to 5 competitors, each controlling a single hero, and a computer which controls creeps. Standard variants do not support the artificial intelligence for computer controlled heroes.

Game Rules
1.0 General Game Rules
Competition format : 5v5 Teams
Match format : Best of one game
Match winner : The team who destroys the opponent’s Throne / World
Tree first, or the team whose opponent surrenders

2.0 Game Settings
Version : 6.61c or later
Drafting mode : Captains Mode (-cm)
Game Speed : Fast
Item Restrictions : None

3.0 Players’ rules
3.1 To be fair, players have the responsibility to confirm that they know, understand and comply with all codes and rules.
3.2 Players will conduct themselves in a professional manner, maintaining a friendly and polite demeanor to spectators, members of the press, tournament committees, and to other players.
3.3 Abusive or disorderly behavior, including any use of harassing, negative, or profane language, will not be tolerated and constitute grounds for immediate disqualification.
3.4 Physical abuse, fighting or any threatening action or threatening language, directed at any player, spectator, committees or any other person will result in immediate disqualification from the tournament.
3.5 Any action that interferes with the normal play of the game, including but not limited to purposely-damaging equipment, interfering with power or deliberate disconnections is strictly prohibited and will result in immediate disqualification.
3.6 Gambling, including betting on the outcome of games is forbidden.
3.7 Disqualification from the tournament will, in all likelihood, results in your removal from the event.

4.0 Clan Rules
4.1 The name of the team cannot use include the following names: blasphemy, injury of any racial, sexual, religious organizations, illegal drug use, or vulgar language.
4.2 Each team needs at least five players. Designate one player as captain of the team. Areas of the team tournament final round players with at least 4 players should be consistent.
4.3 All player need to bring along your own laptop, notebook, desktop. No computer provided.
4.4 All information will be informed to the team captain and the captain will make decision on behalf of the whole team, only captain decision organizing will accept. Other than that any deliberations are considered null and void.

5.0 Coin Toss
Game will start with a coin toss. The team which wins the coin toss will choose only one of the two, (a) hosting the game and gets to choose Sentinel/Scourge side of the map to start, (b) or to be the team that chooses the first hero.

6.0 Heroes Draft
6.1 Game Mode: Captain’s Mode (-cm mode will be typed in-game). Teams will decide which claims first pick or sides pick after the coin toss. Both teams will be allowed to take out up to 4 heroes from the pool of heroes before drafting starts. This will work based on a 1-1-1-1-1-1 format. Teams can choose to stop taking out heroes before the maximum 4 heroes limit and their turn to take out the heroes will be void.
a. Team one will take out / skip the chance: 1 hero
b. Team two will take out / skip the chance: 1 hero
c. Team one will take out / skip the chance: 1 hero
d. Team two will take out / skip the chance: 1 hero
e. Team one will take out / skip the chance: 1 hero
f. Team two will take out / skip the chance: 1 hero
g. Team one will take out / skip the chance: 1 hero
h. Team two will take out / skip the chance: 1 hero
6.2 A maximum of (but may not up to) 8 heroes can be taken out before the drafting session happens. After the taking out draft finishes, teams will proceed to pick the heroes for the game. Picking heroes: 1-2-2-2-2-1
a. Team one will pick: 1 hero
b. Team two will pick: 2 heroes
c. Team one will pick: 2 heroes
d. Team two will pick: 2 heroes
e. Team one will pick: 2 heroes
f. Team two will pick: 1 hero
6.3 The exchange of inter-team heroes is allowed.

7.0 Important Rules
7.1 Team that plays the sentinel will host the game
7.2 Team members are not allowed to change seats once the DOTA map has started to load
7.3 At the end of the match competitors must maintain the final screenshots and receive the confirmation from the marshal.
7.4 At the end of the game the replay has to be saved and named as “RG_DOTA_TEAM1vsTEAM2” by the winning team. Failure to do so will cause the match to be void and no winner will be declared for that match.

8.0 Backdooring
8.1 You are not allowed to attack any tower on the map without creep support. Creep support is defined as any of allied creeps being in range of the said tower.
8.2 You have to enter the base with creeps but they don't have to be in the same line as you. As soon as creeps enter the base, the complete base is allowed to be destroyed they die. If you leave the base at this moment you need to have new creeps in the next attack.
8.3 As long as there were creeps in base when you entered, you are allowed to keep attacking even if they die. If you leave the base at this moment you need to have new creeps in the next attack.
8.4 If a tower is denying able (below 10% HP) and is not a base tower, backdooring rules do not apply.
8.5 Instances of teleport abuse are not allowed. You cannot use any form of teleport (furion skill) to enter an enemy base unless your creeps are already present in the base.

9.0 Sharing of Items
The sharing of basic regeneration items, wards, consumables, and gems is allowed. Shared items have to be given back in a reasonable amount of time if they are not used. Please remember that whenever you purchase an item you are the sole owner of the item, you can share it for a couple minutes if it is on the list below, but it must be returned or used shortly. The following items are the only allowable items:
Sentry wards, Observer wards, Clarity Potion, Flasks of Sapphire Water, Chickens (for usage), Ring of Regeneration, Ring of Health, Sobi Mask, Void Stone, Perserverance, TP Scroll (is allowed to be given to another player permanently), Ancient Tango of Essifation (is allowed to be given to another player), Cheese, Aegis, Gem of Truesight (is allowed to be given to another player), Bottle only if it is not empty.

10.0 Item limitations
Maximum of: 2 Necronomicons per team; 2 Euls AND 2 Guinsoos in total per team.

11.0 Item Pooling
11.1 Item pooling of any sort is not allowed. This means that:
a. Items bought with a competitor’s own money cannot at any time be carried by any of these teammates.
b. Items bought with the competitor’s own money can only be carried or sold by him
c. This rule applies to competitors on the same team. Competitors can pick up items dropped by their opponents

12.0 Control Sharing
Control Sharing is allowed.

13.0 Abuse & Exploitation
13.1 Trees trapping: intentionally trapping enemies in trees is not allowed
13.2 Pause Abuse: From the point after hero selection process is completed, pausing without any valid reason is disallowed.
13.3 Creep Blocking: Creep blocking (such as using Chen’s creeps to block the entrance to the base disallowing creeps from moving down the lane completely) is not allowed. Creep slowing is allowed (such as moving in front of the creeps in zigzag manner to slow their progress or using fissure) is allowed.
13.4 Bug Exploitation: Exploitation of any known or newly discovered bug during the match will result in an immediate disqualification of the team. Excuses will not be entertained. Not knowing the bug is not an excuse; competitors are expected to know the current bugs
*Definition of Bugs - Anything abnormal which will give a competitor / team an unfair advantage or anything which will cause interruption / fatal error to the game.

14.0 Penalties
14.1 Warning: After a warning is given the game goes on. If three warnings are accumulated by the team during the match the team will be disqualified from the tournament
14.2 Game Loss: Game loss given to a team means that the team will automatically lose the game irrelevantly of the actual match result if such took place
14.3 Disqualifications: A team disqualification will lead to the team being ejected from the tournament. They will not be allowed to take part in the current event.

15.0 Third Party Programs
AutohpBars, AutoHotkey, Ventrilo or any other programs filling the same purpose are allowed. Using any other program will result in a ban. (Map hack and etc.)

16.0 Game Saves
First save will be at either:
15 minutes into the game, First blood, Second save onwards will be every 15 minutes of the game, Marshal / Chief Marshal has the right to request for additional game save at any moment during the tournament

17.0 Save Game Validity
17.1 A saved game is outdated if since the save game the following has occurred:
a. A tower / barrack has been destroyed
b. A total of 12 or more kills occurred (Aegis charges lost count as kills)
c. The net total kills changed by 4 or more (Aegis charges lost count as kills)
17.2 The net total is the difference in kill score between both teams
Examples:
a. An 11-4 score at the save leave a net total difference of 7. An 11-8 scores at the drop leaves a net total of 3. The net total changed from 7 to 3, the save game is outdated
b. A 20-16 score at the save leaves a net total of 4, a 26-22 score at the drop leaves a net total of 4, however, 12 kills have occurred since the save, as such the save is outdated
c. A 5-3 score at the save leaves a net total of 2. A 12-7 score at the drop leaves a net total of 5. No towers / barracks have been destroyed. The net total went from 2 to 4, 11 kills occurred, as such the save is valid.

18.0 Intentional Disconnections
Any competitor found to have intentionally disconnected from the game will give that competitor’s team a loss for that match.

19.0 Unintentional Disconnections / System Crashes
19.1 If any competitors are disconnected within 15 minutes after the game start the game will be restarted
19.2 If any competitors are disconnected 15 minutes after the game start:
a. If there is a valid save, the game will be reloaded
b. If the last save is outdated the game will continue.

20.0 Fatal Error / Game Crash (all / multiple competitors)
20.1 Any game crash before the 80 minute mark will be reloaded.
20.2 Any game crash after the 80 minute mark will not continue and a decision will be made by the Marshal / Chief Marshal based on the replay of that match.

*These rules are for the KAL dota tournament 09’ and are subjected to modification in anytime without informed.

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HOW TO REGISTER?

You may grab your form Dota Computer Zone cyber café, Exeem cyber café, BB cyber café or Zipangu Café(located in UK) and fill it up carefully.

You can either hand in the form with RM25 registeration fees to the head of organizer, Yeoh Yuan Nung(016-929 4840) personally in UMSKAL,



OR

Bank in RM25 into the head of organizer’s CIMB account, Yeoh Yuan Nung 14091374903524.
Photocopy the receipt and put it into a envelope together with the filled form.
Finally, write your team leader’s name, contact number and category(either dota or counter-strike) on the envelope before putting the form in Zipangu Café.



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